I was the CG lead / supervisor, it was directed and produced by Gareth Owen.
All the character and secondary animation was completed by Andrew Mills in 2 weeks and the 2D animated sequences were done by Elaine Bound.
The Character was rigged by David Brooks in just a day and a half.
I produced all the modelling, texturing, lighting, rendering and comp.
Rendered using Redshift 3d and comped it in AfterEffects.
animation
Totally Money TV ad 2015
Produced at Happy Hour Productions in Bristol.
I was the lead artist on this job, although I only had one animator working with me. Produced in 4 weeks, I modelled, rigged, textured, animated, rendered and composited this one .
Using Maya, Redshift3d renderer, AfterEffects and of course Photoshop.
Animation Mikey Ford, Pete Bailey
Sound Owen Peters
Also involved with the production were – Elaine Bound, Dave Tatchell
Dir Gareth Owen
Producer Jake Gorton
Shudan 12 Guardians Animated series – Trailer
I was deputy supervisor and lead lighter on this lovely little job. I was also responsible for character and environment modelling. I will detail the shots I directly produced.
Shot 2 (2 dudes in car) Lighting and Texturing
Shot 3 (girl running) Lighting and texturing
Shot 6 (Panther Jumping off crates) Panther model and texture
Shot 8 (boy in front of computer screen) Light and Texture
Shot 10 (boy at desk) Light and render
Shot 19 (Pull into LIM building) Lighting and render
Shot 25 (Motorbikes) Bikes modelled and texture, Lighting and render
Shot 27 (Roller skaters) Lighting
Shot 32 (Hoverbus) Lighting
Shot 40 (Creature hit by bus) Creature Modelled and textured
Dave Gorman, Modernlife is Goodish, Title animation

Produced in Bristol at Happy Hour Productions
This short title animation took around 4 weeks to produce with a 2 person team and Gareth Owen producing.
The bulk of the work was created by Chris Rabet whilst I was responsible for the majority of the modelling and texturing.
Gareth Owen was on Production & Direction Duties
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Currently Character Modelling
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I’m currently working on a project that involves character modelling and texturing, with some Mudbox sculpting. Here’s the model I’m working on at present, I’ll update with sclupt as soon as there is something to show.