Produced in Bristol at Happy Hour Productions
This short title animation took around 4 weeks to produce with a 2 person team and Gareth Owen producing.
The bulk of the work was created by Chris Rabet whilst I was responsible for the majority of the modelling and texturing.
Gareth Owen was on Production & Direction Duties
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Sunday 22nd September saw me embarking on an interesting and challenging project.
The project was very much a ‘hands on’ process, where we found ourselves underground for 3 days using a Faro 3D Laser Scanner and a Leica Total Station to produce a very detailed and accurate map of the mines. I will then use the point cloud data (PREVIOUS EXAMPLE FROM DJA HERE), produced from the lasar scanner to create a 3D visualization of the above ground workings at the mine head.
Also as part of the project, Deri is producing interesting panorama images of the major features above and below ground, an example of which can be found HERE
Inset into these panorama’s will be ‘clickable’ more detail sections of the site to add depth and information to this innovative image format.
The whole process was made bearable and even enjoyable with the company, guidance and tolerance of our underground Mines expert, Hugh Ratzer.
And the local knowledge of Sean Corcoran of The Art Hand, and Brian Fleming were, of course, invaluable.
More images on my Flickr stream HERE
Working alongside the coding team, the lead in the art department and the head of production, we streamlined the pipeline between the departments to radically overhaul the game look and feel by adding dynamic animation and producing realistic 3d renders for the game play.
I was responsible for the all of the 3d rendered assets of the game and work directly with the art director.
The game was produced of many months, but the designs I was working on took around 2 months to produce.
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NHS Wales flu jab indents, shown on ITV Wales during the 2012-13 flu season.
Directed by Gareth Owen, animation by Campbell McAllister and Rosie Ashforth. Models, lighting and comp by Campbell Mcallister and Mikey Ford.
Produced at Happy Hour Productions ltd, Bristol, UK.
OK, here’s a quick animation test for a Moshi Monsters character.
Rendered in Vray for the Toon and shaded look.
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I’m currently working on a project that involves character modelling and texturing, with some Mudbox sculpting. Here’s the model I’m working on at present, I’ll update with sclupt as soon as there is something to show.